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Channel: code – Jerry Ylilammi
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BerconMetaballs

Metaball plugin I wrote for VRay. The geometry is generated during render time so it doesn’t take any memory and is always smooth. Basically it is rendering the isometric surface so no triangles are...

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Kornell Box

I took part of Assembly 1k intro competition with a webgl entry and placed 3rd. That is 1024 bytes of html, javascript and webgl to create a raytracer. All light comes from the bright white sphere and...

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Highway 4k

I’m part of demoscene group called HBC and took part of Assembly 4k intro competition with a webgl entry and placed 1st. That is 4096 bytes of html, javascript and webgl to create a raymarcher and some...

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Bird Removal from Time-lapse

About a year and half ago I wrote a VirtualDub filter for removing birds and other fast moving objects from time-lapse videos. The reason why you would want to remove them in the first place is that if...

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BerconMaps for 3dsmax 2015

Vladimir Koylazov aka Vlado from Chaosgroup provided me with BerconMaps for 3dsmax 2015 with two bug fixes which should eliminate (or at least reduce 😉 ) crashing in Material Editor. So here you go,...

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Core Critical by HBC

A bit over year late, but I participated Assembly 2018 4k intro competition and won first place with this entry. You can find the commented source code here: https://github.com/Bercon/CoreCritical

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Newton Protocol

I recently participated in the PC 4k intro category in the Revision 2019 demoscene competition with my entry “Newton Protocol” and placed 1st. You can read the full making of here:...

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